Detroit: Become Human's 'Cyberlife' Revamps Immersion

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Quantic Dream has finally achieved the ‘gold’ status for their most ambitious project, Detroit: Become Human. The wonderful news was announced by co-CEO of Quantic Dream, Guillaume de Fondaumiere on April 23. The game, which boasts various manifolds of decisions and outcomes, was in development for four years before achieving gold status.

CyberLife and beyond

The PlayStation Blog post was dedicated to thanking everyone who lent their talent to the project. It also thanked fans for providing feedback and endless love and support to the team. Also mentioned in the post is a new added optional gameplay feature, CyberLife. CyberLife is an extension of Amazon’s Alex. It can be used to discuss the decisions you make throughout the game.
In celebration of the milestone achievement, Quantic Dream will be releasing a playable demo today. The demo, which is the ‘Hostage’ level, will have you playing as the android Connor.  Your task is to help rescue a little girl from a rogue android. Conner serves as a police model android, and players will assist him in his investigations to track down rogue androids. We’ll avoid spoilers! But, if you can’t bear to wait another month for the game’s release you can see the gameplay footage here.

Cyberlife in the demo

This will be the perfect opportunity for PS4 players to experiment with the newly implemented Cyberlife feature. The implementation of Cyberlife revamps the experience of immersion by making audio augmentation an optional but viable way to experience the game. Here is a list of some commands you can give:

  • Tell Me About – Get more details as you examine every piece of the crime scene.
    Try saying: “Alexa, ask CyberLife to tell me about the fish?”
  • What’s Their Story? – Uncover the truth behind any character you find within the demo.
    Try saying: “Alexa, ask Cyberlife to tell me about Philips Family?”
  • Alter the Course of History – Using the Flowchart at the end of the demo, use the skill to discover alternate endings.
    Try saying: “Alexa, ask CyberLife why Connor failed to reach Daniel in time?”

Source: PlayStation Blog

Detroit: Become Human will place players in the intelligence of androids in the near future, namely Connor, Markus and Kara. The story branches out in correspondence to the players’ choices, encouraging players to apply critical thinking. Deaths will not result in “Game Overs”, as the story will continue despite the death of any character. Well, if you’re as excited as we are – be part of the story, the revolution, this May 25.
 

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