Torchlight: Infinite has been on the hype as the newest dungeon crawler isometric ARPG by XD Inc. With its competitors on the line, Path of Exile and Diablo Immortal, where does Torchlight: Infinite stand between the 2 tyrants of the genre?
For one, the mechanics in Torchlight: Infinite are streamlined for convenience, not only does this invite new players into the genre, but it is also a big deal for veterans in the field.
Take their trade house, for example, unlocked once you have completed the main campaign. You are able to purchase gear from the trade house using the game’s currency which can be farmed and dropped from loot. The convenience here is that you can thoroughly search for your desired piece and be greeted with options within your preference.
There’s no need for endless grinding for that super rare gear drop from loot and without the need to access third-party websites to access the marketplace. Torchlight: Infinite makes gearing ever so convenient so that you can focus on your gameplay.
How does the end game look like?
Speaking of gameplay, if you played Path Of Exile in the past, you will be familiar with the end game here. Once you’ve completed the main campaign of Torchlight: Infinite, the isn’t over yet, not even halfway there.
That is when you’ll be introduced to the mapping system, which you will spend the majority of your time there, if not the trade house or crafting your gear.
It is basically traveling to an area, killing mobs on your way, and finally eliminating the respective boss in the area. Once you’re done with that you will travel back to your main town. Sound’s simple and boring enough, but they’ve made it so seamless that the process is purely addictive.
“So the end game is you clearing a map, collecting loot, heading back, and repeat” to put it in layman’s terms yes their endgame is a true rinse and repeat for hours and hours to come. Which is where the introduction of Timemarks come in.
Take Timemarks at the world level, once you’ve completed 5 maps in a zone, you will unlock a boss fight to the plane watcher, a tougher boss unique to the zone. Defeating it will unlock a harder level of difficulty to the zone, allowing you to fight stronger foes and earn better rewards.
While you may be doing this endlessly, the goal of the end game for every player is to reach their furthest. Once and if they start feeling bored, they can always opt to build a different character.
Something for everyone
Maybe you started with the classic spin-to-win build with Whirlwind Rehan, you’ve cleared tons of maps and want something more challenging. You could care to try out a few Carino builds that focus on dealing damage from afar with low survivability but a nimble kit. Or you could try out a free trait that the game gives to you upon reaching lv 80 and clearing Timemark 6 maps with the Wilt Youga Build.
As mentioned, the possibilities are endless and they suit any kind of playstyle, which they also encourage players to try with their dynamic talent system.
Flexible Talent System
Most people would get intimidated by Path of Exile’s talent system or lack thereof from Diablo Immortal, which provides passive stats for your characters. Right off the bat, the game doesn’t allow you to determine your build just from the class you chose and from the talents you’ve picked up early on.
Before lv 80 you’re able to re-spec your character entirely for free and past that you will have to burn resources for every re-spec though it is not hard to grind those resources back up. As long you’re following a planned-out build, you wouldn’t even be resetting your talents towards the end game anyway, but its something convenient to have.
Same same but different
So how is the game loop of Torchlight: Infinite addictive? Because every run will feel different, obviously your first run to the end game will be the slowest. Once you’ve gotten used to the game, your next run will be quicker, and the same goes for the run after. You repeat the process until the new season arrives which is every 3 months, the next one being in January 2023. Where new mechanics will be introduced into the game which allow you to grind more effectively for newer and better loot.
Is Torchlight: Infinite Pay to Win?
The Short Answer to this, Not at all. Most of their microtransaction may seem trivial to you and while the pets might give you a slight edge in your end-game status, it isn’t as abysmal as Diablo Immortal’s end game turned out to be. While you can buy hero traits with real money which unlocks a new build path for them, they are relatively affordable and even if you don’t get it this season, it will be unlocked for free in the next season.
And as for expansion options that cost money, as long you have good inventory management you wouldn’t even run into such a problem. And as for the aspect of revival tokens, there is a solution, just get good.
Although there is a gacha system where players can pull for unique pets and cosmetics that do not improve character stats and that are purely for visuals, if you’re that sort of person then you will be happy to.
Honestly, I would say that Torchlight: Infinite is something everyone should give a try. It’s an addictive ARPG the end goal of the game is to better yourself and the lack of a recharge system that offers an uncapped limit of how far you can take your character within a short amount of time. Also, the ability to sync your progress between your mobile phone and gaming PC feels seamless that gives the game a recipe for success. If you have not picked the game up yet, I suggest you, you won’t regret it.
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