SEAGM Releases Its First-Ever Game Developer Documentary with Passion Republic Games

by denmahari
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26th December, 2025 – SEAGM is proud to announce the release of its first-ever game developer documentary, created in collaboration with one of Malaysia’s leading studios, Passion Republic Games. This 15-minute documentary offers a behind-the-scenes look at how the studio developed its internationally recognised title, GigaBash, from early concept to final release.

More than just a game showcase, the documentary is designed to spotlight the people, processes, and career opportunities that make up Malaysia’s growing game development and animation industry. It aims to inspire Malaysians—especially students and early-career creatives—who are curious about what it truly takes to build a video game.

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More than just a look at how games are made, this documentary highlights the creativity, teamwork, and perseverance required to succeed in the game development industry. It also offers aspiring artists, designers, and developers a rare glimpse into real career pathways within gaming — right here in Malaysia.

A Deep Dive into the Game Development Pipeline

project coordinator managing the project pipeline and timeline of gigabash
Some of the developers of Passion Republic Games in discussion

The documentary opens with the Project Coordinator, who introduces viewers to the overall production pipeline and explains how multiple departments collaborate throughout development. This sets the foundation for understanding how a game like GigaBash moves from an idea to a fully playable title.

gigabash designers brainstorming ideas on what elements to include in the game
Passion Republic Games designers at work deciding which features will appear in the final game

From there, Game Designers share their thought processes behind crafting gameplay mechanics, characters, and environments. They discuss how open brainstorming, iteration, and drawing inspiration from a wide range of sources helped shape GigaBash’s unique and original roster of characters.

From Concept to Creation

passion republic games concept artists brainstorming gigabash

Once ideas are established, Concept Artists translate them into visual designs. The documentary highlights how multiple concepts are explored, revised, and sometimes discarded before reaching a final direction—emphasising that creative iteration is a critical part of game development.

concept artist for video games
Passion Republic Games concept artist creating the setting for battle environment

These approved designs are then passed on to 3D Modellers, who convert 2D artwork into detailed 3D assets. Riggers and Animators work closely together to implement skeletal structures and animations, allowing characters to move, attack, and react in expressive and dynamic ways.

passion republic games 3D Modeller working on gigaman behind the scenes
3D Modeller transforming main character “Gigaman” from concept to creation
passion republic games animator, concept artist, and 3d modelling working together on gigabash
passion republic rigging artist implementing skeleton into gigabash game model
Rigging Artist integrating a “skeleton rig” onto “Gorogong” so that the model can be manipulated by other team members such as the animator

Alongside them, VFX Artists enhance the visual experience with optimised effects such as energy beams, explosions, and impact visuals—ensuring the game remains visually exciting while maintaining performance.

game animator using software to create animations
Passion Republic Games animator creating animations with a rigged model of “Wooly”
Passion Republic Games VFX artist creating visual effects for indie game
VFX Artists create all the dazzling special effects in-game such as explosions, energy beams, spawn animations and more!

The Technical and Audio Backbone

On the technical side, Programmers are responsible for coding every action seen on screen, ensuring gameplay mechanics, animations, and systems work seamlessly together. Their work forms the backbone that ties all creative elements into a cohesive experience.

GigaBash programmer demonstrating
No code, no bueno- EVERY SINGLE action, even before you play as the characters, needs to be programmed with code

Meanwhile, Audio Designers collaborate across teams to create sound effects for every movement, attack, and interaction, as well as contribute to GigaBash’s downloadable content (DLC) soundtrack. The documentary highlights how audio plays a vital role in reinforcing feedback and immersion during gameplay.

GigaBash audio designer creating beats and soundtrack for the game
Audio Designers not only work with audio software such as FMOD- having experience with the real instruments add soul to an already passionate product
audio designer indie games passion republic games

Ensuring Quality Through Rigorous Testing

The documentary also shines a spotlight on Quality Assurance (QA)—a role often overlooked by players. QA testers logged over 2,000 hours of playtime, repeatedly testing mechanics, animations, and interactions to identify bugs and improve overall quality.

game quality assurance testing indie game dev passion republic games
“Boring is good” a boring day for QA means a fantastic day for the player, ensuring that players only need to focus on getting mad at their friends rather than the game

In addition to internal testing, the QA team actively engages with the GigaBash community, reviewing feedback and gameplay clips submitted through the game’s Discord channel. This close connection between developers and players plays a key role in refining the final product.

Supporting Malaysia’s Creative Ecosystem

indie game brainstorming session

Produced by SEAGM, the documentary reflects the company’s commitment to supporting the gaming ecosystem—not just through digital products and services, but by amplifying the stories of the people behind the games.

passion republic games team reviewing their work on gigabash

This marks the first episode in an ongoing documentary initiative by SEAGM. The team is currently in the early stages of planning its next episode, continuing the effort to showcase local creative talent and promote career pathways within Malaysia’s digital and creative industries.

By sharing real workflows, real challenges, and real professionals, SEAGM hopes this documentary will encourage more Malaysians to see game development and animation as viable, exciting career options—and to take their first steps into the industry.

PRG Team positive work culture
“A project coordinator is nothing without a happy and healthy team”

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