Valorant Patch 2.04 is out and introduces a new battle pass, a new agent, and a number of competitive changes. The new agent, Astra, is a controller with a unique ability to enter Astral form and access the entire map. From this form, she can place Stars that can activate into her arsenal of abilities. This is a visual and text guide to help beginners learn the mechanisms of Astra as well as useful tips and tricks for becoming an efficient In-game Leader (IGL).
Astra is the fourth additional character to make it into Valorant’s agent roster and the first of which to be a controller. She comes after Yoru; a duelist, Skye; an initiator, and Killjoy; a sentinel.
This Valorant Astra guide will break down her abilities as well as give basic pointers and example scenarios on the optimal situations to use them.
Valorant Astra Guide – Agent Overview
Astra is an innovative take on agent mechanic design. She is the first that gains unlimited access to the entirety of a map through her “Astral Form”. Other controller agents, such as Brimstone and Omen, have a limited radius of which they can deploy their smokes. Unlike them, Astra can jump into Astral form and place her Stars anywhere on the map. Additionally, she can even activate them into smokes, stun charges, and gravity points.
Astra’s ability to activate her Stars into smokes, gravity points, and stun blasts makes her Buy menu unique. Unlike other agents, she doesn’t purchase abilities from the Buy menu. Instead, she can purchase up to five “Stars” for 200 credits each, and activate them to her desire.
Valorant Guide – Astra Abilities
Astra’s abilities take on a unique form. By entering her Astral Form (X or Ultimate Key bind equivalent), she gains an overview of the entire map where she can place Stars. The placement and utilization of these Stars are key to a successful infiltration or lockdown of a site. The next segment of this Valorant Astra guide will explore the limits of her abilities and their uses.
Gravity Well (Assigned to C)
Description: ACTIVATE a Star to form a Gravity Well. Players in the area are pulled towards the center before it explodes, making all players still trapped inside vulnerable. It has a 10-second cooldown.
Activating Gravity Well sucks in ALL (friend or foe) players into the indicated center of radius. During its active status, it slows players. If not exited before it explodes, Gravity Well leaves the player vulnerable. This causes them to take double damage from gunfire.
Nova Pulse (Assigned to Q)
Description: ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, concussing all players in its area.
This ability stuns opponents within its radius in a short period of time. During this condition, affected players will experience greyscale distorted vision, drastically reduced fire rate, and swaying crosshair placement. The effect is similar to Breach’s Faultline.
For example, by Concussing the back of Yellow in Icebox, Astra essentially either pushes out enemies, leading them to expose themselves to enemy fire OR leaves them concussed and vulnerable
Dissipate (Assigned to F)
Description: Use (F) a Star to Dissipate it, returning the Star to be placed in a new location after a delay.
A Star is retrieved, allowing Astra to redeploy it again anywhere on the map after a set cooldown. The short duration of smoke allows for a quick getaway and devious mind games, tricking Scouting abilities like Owl Drone and Tasmanian Tiger Trinket.
Nebula (Assigned to E)
Description: ACTIVATE a Star to transform it into a Nebula (Smoke). Dissipate briefly forms a fake Nebula at the Star’s location before returning.
The Star is imploded to block vision. Its lengthy duration allows for extensive cover when placed at the right locations. The way Astra smokes are placed also makes it among the easiest to create one-way smokes. “One-way smokes” is the term for blocking enemy vision whilst allowing teammates to see.
Cosmic Divide (Ult, Assigned to X)
Description: When Cosmic Divide is fully charged, used SECONDARY FIRE (Right-Mouse Button) in Astral Form to begin aiming it, then PRIMARY FIRE (Left-Mouse Button) to select two locations. An Infinite Cosmic Divide connects the two points you selected. Cosmic Divide blocks bullets and heavily dampens audio.
This bulletproof audio dampener is great for infiltrating and retaking sites. Due to its strong audio dampening and visual disruption, Duelists can easily break into site with otherwise obvious abilities such as Satchels and Updrafts and Tailwinds. The lack of the obvious audio cue will be sure to catch the enemy off-guard, or at least have them paranoid of what will happen next.
Who is Astra For?
Astra is arguably one of the best utility agents in the game. Her playstyle is completely non-aggressive and she works best as a utility expender from the backlines. Not only are her abilities great for slowing down advancing enemies from up to four angles at a time, but she can also completely debilitate a site’s defenses by pulling enemies out of cover, concussing enemies deep in cover, and blocking sniping power points.
Thanks to the flexibility of her ability usage, she works great for players with excellent In-Game Leader (IGL) qualities that can communicate effectively. “Play around my smokes” “Be ready to kill” “He’s concussed” are all comms that you should frequently hear from a good Astra player. For example, an Astra that effectively comms that she is blocking long sightlines while concussing an area deep into cover would allow her team’s Duelist, such as a Jett or Raze to quickly infiltrate said cover and eradicate any lurking enemies while not being exposed to enemy fire.
Her Gravity Well ability is great for sucking enemies out of dangerous power points such as pockets. This, when coupled with her Concuss, can easily set enemies up for an easy kill. It can also be used to pull Agents away from the Spike during defusion. Another great use of Gravity Well is using it directly below elevated platforms. It prevents agents from jumping onto higher power points and the sudden movement may throw off their aim.
Astra Weakness | Valorant Astra Guide
Should Astra become the last surviving member of the team, she would be at a severe disadvantage should she have the need to enter Astral Form. In Astral Form (X) she is completely vulnerable. Despite being able to see the entirety of the map, she is not able to see any enemies in this form. Conversely, if she has already placed her Stars at effective positions to lock down an area from enemy attack, her chances of surviving are exponentially increased.
Additionally, Astra also faces Star recharge cooldown. Repositioning her utility can be a hassle as she will need to pay attention to multiple recharges at a time in order to be as efficient as possible.
Playing as Astra comes with a large responsibility. Staying alive is essential to ensure the team has a safe entry into the site. While map knowledge doesn’t need to be as meticulous as molly lineups, Astra players will need to know the basic locations for powerful smoke locations, secluded pockets, and learn how to communicate with the team effectively. Playing Astra without voice communication is a huge waste as her effectiveness comes from seamless team coordination.
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You can unlock Astra by grinding her Agent contract to Tier 5. Alternatively, you can instantly unlock her with 1,000 Valorant Points, purchasable from SEAGM. Don’t know if your account region is eligible to redeem Riot Points? You can check out our step-by-step Valorant Point Top-Up guide.