Elden Ring Colosseum Update 1.08 is FREE – Leyndell, Caelid, & Limgrave

by Aly Damil
0 comment

Rise once again, Tarnished! The Elden Ring Colosseum update 1.08 is now available on all platforms. This DLC brings new Player versus Player features and all-new cosmetic options.

PvP Colosseums – The Colosseum doors open for the first time to reveal a new challenge, unlocking three new arenas.

  • The Royal Colosseum (Leyndell) – features Duel Mode. Two Tarnished face off in a duel to the death and without the ability to respawn.
  • The Caelid Colosseum – features all aforementioned modes with the addition of being able to summon Spirit Ashes to fight by players’ sides.
  • The Limgrave Colosseum – United Combat and Combat Ordeal
    • In United Combat, combatants will be divided into two teams to fight in timed battles with the ability to respawn. Each death and respawn grants points to the adversaries, offering victory to the team with the higher score.
    • In Combat Ordeal, it’s every Tarnished for themselves. Combatants in this mode can also respawn until the timer hits zero, and the one with the most points will prevail as the victor.

Elden Ring – Colosseum

Each arena has its own sets of rules and will be theatres of fierce Player versus Player confrontations.

Join the fight on your own, use group passwords to match up with or against friends, and prove your worth in the Colosseums!

*Please note that online play requires the player to apply this update.

PvP-exclusive balance adjustments

  • Reduced thrusting weapons counterattack damage.
  • Reduced guard efficiency when attacking with your shield up for some weapon types.
  • The poise damage of the following weapons has been reduced (Weapon Arts poise damage remains unchanged):
    • Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Axes / Spears / Twinblade Swords / Katanas
  • Reduced the poise damage of the Incantation Bestial Sling.
  • Reduced the power of the Spell Carian Slicer.

*The adjustments in this section do not affect single-player or cooperative play.

Elden Ring – Colosseum 1v1 + summons


General balance adjustments

  • Increased the speed and distance of some attacks and reduced the recovery time for the following weapons:
    • Daggers / Axes / Hammers / Flails (dual-wielded)
  • Increased the speed of some attacks and reduced the recovery time for the following weapons:
    • Twinblade (two-handed) / Reaper / Fist / Claw
  • Slightly increased the speed of crouching and rolling attacks of Colossal Swords.
  • Increased the stagger damage of Axes’ guard counters.
  • Increased poise when attacking with two-handed Hammers.
  • Increased poise damage of Claws. Weapon Arts remain unchanged.
  • Increased poise value during the active part of the Stamp (Upward Cut / Sweep) Weapon Art.
  • Increased poise damage of the weapon slash part of the Transient Moonlight Weapon Art and reduced the poise damage of the magic wave.
  • Reduced the speed of Thrusting Swords and Heavy Thrusting Swords crouching attacks.
  • Reduced the stagger caused by double-handed Heavy Thrusting Swords jumping attacks.
  • Reduced poise damage of Hammers, Great Hammers, and some Colossal Weapons. Weapon Arts remain unchanged.
  • Reduced the poise damage of the Cragblade Weapon Art.
  • Reduced hitbox duration of the flame portion of the Flaming Strike Weapon Art.
  • Reduced poise damage of the Flame of the Redmanes Weapon Art.
  • Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art.
  • Reduced the poise damage of the Gravity Bolt Weapon Art.

Elden Ring – Colosseum 3v3

Bug Fixes

  • Fixed a bug that sometimes prevented consumable items from replenishing when teleporting to a grace from the map.
  • Fixed a bug where stamina would replenish when switching to a crouching position while running.
  • Fixed a bug where Spell, Incantation, and item input actions were ignored while guarding against attacks.
  • Fixed incorrect physical attack values of some attacks of the Serpent-Hunter weapon.
  • Fixed a bug that prevented the follow-up attack from occurring when the Black Sword Incantation was activated with a Sacred Seal in the left hand.
  • Fixed a bug where the attack power of the right-hand weapon was sometimes applied when casting the Inescapable Frenzy Incantation with a two-handed Sacred Seal in the left hand.
  • Fixed a bug that could cause multiple damage instances when certain Spells and Incantations were casted while jumping.
  • Fixed a bug that caused Weapon Arts to be incorrectly used with specific combinations of weapon and Weapon Arts.


About Bandai Namco

Here at Bandai Namco Entertainment, “More Fun For All Into The Future” is our corporate philosophy.

Together, we work hard to provide entertainment for consumers worldwide.

Our vision for this Mid-Term Business Plan Strategy is “Transnational Company creating value for consumers.” Connect with our customers and stay one step ahead of their needs; Prioritize creativity and quality above all else; These are the goals we have in mind as we take on this year’s new challenges.

We will strive to create quality content to ensure hours and fun. Our journey has taken us from a single company centered on video games to a large-scale business incorporating all forms of entertainment.

But we’re not stopping here — we will continue to move forward, one step at a time, evolving with our customer base.


For more gaming news and the latest updates, visit SEAGM News.

#EldenRing #Colosseum #Gaming #BuyAtSEAGM #SEAGM #SEAGMNews

Also, follow us at:-

🌏 Website: https://www.seagm.com
🔵 Facebook:
🟣 Instagram: https://www.instagram.com/seagm/
🔴 Youtube: https://www.youtube.com/c/SEAGMOfficial
⚫️ Tiktok: https://www.tiktok.com/@seagmofficial

You may also like

This site uses Akismet to reduce spam. Learn how your comment data is processed.